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General Learning
Hugo
Unity
Game Development
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AWS
General Application Design
Four Distributed Systems Architectural Patterns by Tim Berglund
Fabulous Fortunes, Fewer Failures, and Faster Fixes from Functional Fundamentals - Scott Havens
Mastering Chaos - A Netflix Guide to Microservices
Microservices for building an IDE – The innards of JetBrains Rider - Maarten Balliauw
Data Design and Modeling for Microservices
The hardest part of microservices is your data
Avoiding Microservice Megadisasters - Jimmy Bogard
GOTO 2016 • Small Is Beautiful • Kevlin Henney
GraphQL, gRPC or REST? Resolving the API Developer’s Dilemma - Rob Crowley
Python
What Does It Take To Be An Expert At Python?
Functional Programming
Why Isn’t Functional Programming the Norm? – Richard Feldman
Functional Programming in 40 Minutes
F# Code I Love - Don Syme
WebAssembly, Blazor, and related
Blazor, a new framework for browser-based .NET apps - Steve Sanderson
Random Stuff of Interest
The Cloud is a Scam
So, you want to be a CTO? - Mahesh Krishnan
The Science of Great UI
The Mess We’re In by Joe Armstrong
HTTP/3 - HTTP over QUIC is the next generation by Daniel Stenberg
Mike Dane's Hugo Tutorial
Introduction to Hugo
Installing Hugo on Windows
Installing Hugo on Mac
Creating a New Site / Directory Structure
Installing & Using Themes
Creating & Organizing Content
Front Matter
Archetypes
Shortcodes
Taxonomies
Template Basics
List Page Templates
Single Page Templates
Home Page Templates
Section Templates
Base Templates & Blocks
Variables
Functions
If Statements
Data Files
Partial Templates
Shortcode Templates
Building Your Site
Brackey's Unity Tutorials
TILEMAPS in Unity
New way of CODING in Unity! ECS Tutorial
NEW INPUT SYSTEM in Unity
Code Monkey Tutorials for Unity
Making Flappy Bird in Unity 2019 (Complete Tutorial for Beginners)
Health Bar Damage Taken Effects
Unity 3D College
10 Steps I use to Design and Code Big Game Systems in Unity3D
Unity3D Mistakes I wish I’d known to avoid
10 Things You Should Know in Unity
Creating Objects in Unity3D using the Factory Pattern
Object Pooling (in depth) - Game Programming Patterns in Unity & C#
Humble Object - Game Programming Patterns in Unity & C# (kinda :)
Observer Pattern - Game Programming Patterns in Unity & C#
Prototype & Type Object Pattern - Game Programming Patterns in Unity & C#
Command Pattern - Game Programming Patterns in Unity & C#
Bolt Visual Scripting for Unity
Introduction to Bolt | Beginners
State Machines Made Easy | From Playmaker To Bolt
Playmaker Tutorials for Unity
Whats New in Playmaker 1.5
Rougelikes
Bob Nystrom - Is There More to Game Architecture than ECS?
Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes
Lightning Talks - Roguelike Celebration 2018
Danny Day - Dynamic Event-Listeners in Desktop Dungeons
Josh Ge - How to Make a Roguelike
Start Learning AWS
What is Cloud Computing?
What is AWS?
Introduction to Amazon EC2
Introduction to AWS Elastic Beanstalk
Introduction to AWS IAM - Identity and Access Management on AWS
Introduction to AWS Pricing
Introduction to Amazon Simple Storage Service (S3)
Introduction to Amazon RDS for Aurora
Introduction to AWS Lambda
AWS Amplify
Accelerating App Development with AWS Amplify
Build a Serverless Startup in Just 30 Minutes!
Building Serverless Web Applications with AWS Amplify
AWS Cloud Development Kit
AWS re:Invent 2018: Infrastructure Is Code with the AWS Cloud Development Kit (DEV372)
Infrastructure as Code with AWS’ Cloud Development Kit (CDK)
AWS CDK Vs CloudFormation | What is AWS Cloud Development Kit | Demo
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