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Hazware.Unity.TypeTracking

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Published on: May 19, 2012

How to Use Hazware.Unity.TypeTracking Using Nuget for Hazware.Unity.TypeTracking The nuget package id is Hazware.Unity.TypeTracking. So you can install the package from the nuget package manager shell using the following command: PM> Install-Package Hazware.Unity.TypeTracking or if you are more GUI minded, use the Add Package Reference dialog. Getting the Code for [...]

Introducing Hazware.Unity.TypeTracking

Categories: Programming
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Published on: June 16, 2011

A few years ago I wrote Type Tracking Extension for Unity and Extending and Demonstrating the Type Tracking Extension for Unity, and while I have been using Autofac more, I felt this code was due for a slight update. Given the ease of creating a NuGet package for Caliburn.Micro.Autofac (see [...]

Extending and Demonstrating the Type Tracking Extension for Unity

Categories: Programming
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Published on: August 20, 2009

Recently, I have received a few requests for some changes and an example for my Type Tracking Extension for Unity. This post is to address those requests. Of course, all of the source code for this post is added to the GitHub project Unity Extensions. Part One – Extension Methods [...]

Type Tracking Unity Extension Source Code Has a Home

Categories: Programming
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Published on: August 9, 2009

Edit: Updated link at GitHub. I have finally found an online code sharing site to post my open source code to – Hazware Unity Extensions on GitHub. I posted all of the source code for my Type Tracking Unity Extension there, and decided to follow the Ninject model for licensing [...]

IoC Challenge – Multiple interfaces to the same singleton instance

Categories: Programming
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Published on: August 8, 2009

I have an IoC challenge that I am currently trying to work through. I have a series of classes that implement more than one interface, with the lifetime of the class needing to be a singleton, and I really don’t like the idea of falling back on custom instantiation code [...]

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