At the Tampa C# Meetup on August 3rd, I presented this Gentle Introduction to MEF using the same project modified over three steps. This is Part Three, where I complete the application created in Part One and modified to use MEF in Part Two. This part will show MEF composing [...]
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Gentle Introduction to MEF–Part Two
At the Tampa C# Meetup on August 3rd, I presented this Gentle Introduction to MEF using the same project modified over three steps. This is Part Two, where I show the application created in Part One using MEF. Recap In Part One I created an application the generates some text, [...]
Introducing Hazware.Unity.TypeTracking
A few years ago I wrote Type Tracking Extension for Unity and Extending and Demonstrating the Type Tracking Extension for Unity, and while I have been using Autofac more, I felt this code was due for a slight update. Given the ease of creating a NuGet package for Caliburn.Micro.Autofac (see [...]
Bootstrapping an Application with MEF and Autofac
I really like MEF and I really like proper IoC containers (let the flames begin). I do not think they are mutually exclusive, but best suited for different goals. I consider MEF to be a great way to perform macro level componentization. In other words, it is a way to [...]
Extending and Demonstrating the Type Tracking Extension for Unity
Recently, I have received a few requests for some changes and an example for my Type Tracking Extension for Unity. This post is to address those requests. Of course, all of the source code for this post is added to the GitHub project Unity Extensions. Part One – Extension Methods [...]
