When working with the EventAggregator, I occasionally stumble upon situations in which I want to subscribe to multiple instances exposing the IHandle interface. It is not often, but happens enough that I got tired of the same code multiple times, and created a couple of extension methods to deal with [...]
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The Last Console Driver I Will Ever Write
Nearly every application I write has a project called ConsoleDriver in it. This project is almost always the same as it is just a main routine that create the class that starts my program, wraps it in an exception block, usually configures logging, and waits until I hit enter or [...]
Type Tracking Unity Extension Source Code Has a Home
Edit: Updated link at GitHub. I have finally found an online code sharing site to post my open source code to – Hazware Unity Extensions on GitHub. I posted all of the source code for my Type Tracking Unity Extension there, and decided to follow the Ninject model for licensing [...]
