At the Tampa C# Meetup on August 3rd, I presented this Gentle Introduction to MEF using the same project modified over three steps. This is Part Three, where I complete the application created in Part One and modified to use MEF in Part Two. This part will show MEF composing [...]
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Gentle Introduction to MEF–Part Two
At the Tampa C# Meetup on August 3rd, I presented this Gentle Introduction to MEF using the same project modified over three steps. This is Part Two, where I show the application created in Part One using MEF. Recap In Part One I created an application the generates some text, [...]
Gentle Introduction to MEF–Part One
At the Tampa C# Meetup on August 3rd, I presented this Gentle Introduction to MEF using the same project modified over three steps. This is part one, where I show the application without MEF. Functionality The target program will have the following functionality: Transform text data using a selectable transformation [...]
Introducing Hazware.Unity.TypeTracking
A few years ago I wrote Type Tracking Extension for Unity and Extending and Demonstrating the Type Tracking Extension for Unity, and while I have been using Autofac more, I felt this code was due for a slight update. Given the ease of creating a NuGet package for Caliburn.Micro.Autofac (see [...]
Bootstrapping an Application with MEF and Autofac
I really like MEF and I really like proper IoC containers (let the flames begin). I do not think they are mutually exclusive, but best suited for different goals. I consider MEF to be a great way to perform macro level componentization. In other words, it is a way to [...]
